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HaptX Secures $1.5M Grant to Build Full-body Haptics for VR & Telepresence Robots

Road to VR

The company behind the force feedback haptic gloves HaptX and research teams from Virginia Tech and University of Florida have secured a $1.5 million grant from the National Science Foundation (NSF), something the group says will allow them to build full-body haptic and force feedback tech for VR and robotics.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio.

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article thumbnail

Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio.

article thumbnail

Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. Now, you mentioned feeling haptics, spatial audio, graphics scent. That would be essential.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. Now, you mentioned feeling haptics, spatial audio, graphics scent. That would be essential.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. Now, you mentioned feeling haptics, spatial audio, graphics scent. That would be essential.