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Varjo Launches XR-4 Series Mixed Reality Glasses That Rivals Natural Vision

XROM

Going far beyond consumer-grade headsets that only cater to 2D productivity use cases, Varjo’s 4th generation headsets are designed to deliver deeply immersive VR/XR experiences for industrial customers who require top visual fidelity and performance.

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The XR Week Peek (2020.12.14): Facebook gets sued for alleged monopolization, Medal Of Honor is a mediocre game, and more!

The Ghost Howls

And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. There is not a VR mod for it, but of course, the VR community is doing everything to play it in VR , so let me link here below various guides on how you can play it inside a VR headset , to have better immersion.

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Building Character: Didimo Expands Popul8 Gen AI Partnerships

XR Today - Mixed Reality tag

Additionally, Colossal Order, a Finland-based gaming development studio, has created best-selling titles like Cities: Skylines. Its upcoming release, Cities: Skylines II, will feature characters developed from Popul8’s immersive technologies. This also includes Amazon Polly, Mixamo, Apple’s ARKit, and many more.

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Powering The Next Generation Of Virtual Music Experiences

VRScout

For example, Sony Music is recruiting a team “dedicated to reimagining music through immersive media” that will leverage Sony Music’s catalog and impressive roster of artists to implement a new category of music experiences using the Unreal Engine.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. ” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. Interface: HDMI 1.4 / USB 3.0 / USB 2.0×2.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Kajaani University of Applied Sciences, Finland. image courtesy VR First. development at Carleton University, image courtesy VR First. Doña Ana Community College, USA.

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