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The 2020 Sundance Film Festival Is Absolutely Stacked With Experimental Immersive Media

VRScout

Over the past several years, the legendary Sundance Film Festival has transformed from a high-profile celebration of independent film into a haven for bleeding-edge multimedia projects. These locations will serve as the home bases for an eclectic catalog of carefully curated film, art, and technology.

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VR and AR at the Sundance Film Festival

VRWorld

The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. The post VR and AR at the Sundance Film Festival appeared first on VR World.

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We Survived The Void’s Ghostbusters Experience

VRScout

But would this temporary New York City version be just a cheesy-knockoff of the real facility in Utah? As the doors shut the floor began to shake simulating our ascent to a higher level. Not just film, but hit television shows, graphic novels, videogames and even original content. The short-answer: Absolutely not.

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Reveries on The Future of VR

VRScout

More recently, I had the opportunity to try the Ghostbusters experience at the VOID in Utah. As VR continues to mature, our ability to simulate virtual worlds and experiences will first approach and then likely surpass what we experience in the real world. A scene from Miyubi (Felix & Paul/Sundance Film Festival).

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. We’ve now seen (and felt) some incredible simulations created by customers with the power of this SDK across many different industries.” – Ed Foley. The Verge listed HaptX as among the best of the festival.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

For this reason, many companies had to pivot away from making VR films, and this is a great pity. On the other side, it is very difficult for a VR movie to become profitable , because the COVID killed many festivals (or reduced their importance) and consumers are more interested in buying VR games than VR movies. Learn more.

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