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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

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What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI.

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The VirtualLink Single-cable Headset Connection Standard Has Been Abandoned

Road to VR

VirtualLink was announced back in 2018 with the backing of NVIDIA, AMD, Microsoft, Valve, Oculus, and HTC—representing a bulk of the most significant hardware players in the VR industry. The standard was said to be “purpose-built for VR,” being optimized for latency and the needs of next-generation headsets.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.

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The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

The headset (that you see in the above picture) is quite slick and features pancake lenses, eye tracking by Tobii, integrated audio, and Wi-Fi 6/6E/7. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed.

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Apple Vision Pro Full Specs, Features & Details

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It introduces new features never before shipped, and its visionOS fuses eye tracking and hand tracking for intuitive input with a unique take on the spectrum of immersion. Hand Tracking Apple describes the hand tracking quality as "so precise, it completely frees up your hands from needing clumsy hardware controllers."

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The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more!

The Ghost Howls

According to the company, the added latency for wireless communication is just 3ms. The glasses also feature 6DOF tracking via two monochrome cameras , one color camera for mixed reality, and embedded audio. Zero Latency ditches backpack PCs in its VR arcade to use Vive Focus 3. Other news. Learn more.

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Google’s Standalone Headsets Use Snapdragon 835 VR Platform

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Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. There the company stated that its new processor was designed specifically for VR, boosting areas like visual fidelity and audio while combating other areas like latency.