Remove Eye Tracking Remove Groups Remove Magic Leap Remove Unity
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ARway to Integrate Magic Leap 2, Microsoft HoloLens 2 Headsets

XR Today - Augmented Reality tag

Augmented reality (AR) wayfinding firm ARway, recently announced it would partner with Magic Leap to integrate its solution on the latter’s headsets. Magic Leap 2 devices will also allow ARway to leverage its eye tracking, spatial audio, and six degrees of flight (6DoF) for greater interactivity with creative content.

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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. With ARKit you can also track your face, and some developers have started also using it as an animation tool. Magic Leap.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.

Unity 93
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Editorial: This VR cycle may take more time than expected

The Ghost Howls

This is because the sales have not been enormous, and the content for it is not exploiting completely its new features (there are some cool uses of eye tracking, but that’s it). The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator.

Apple 412
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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. The hand and eye-tracking expert explained that the Vision Pro could serve as a “spatial computing platform that we can build on,” but was not yet social. I think it’s a smart move.”

Apple 76
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All the most important AR and VR news from the GDC 2018

The Ghost Howls

The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eye tracking. But we also know that when in VR, most people just look forward with their eyes.

AR 164
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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Another core target group for this version of the device is also developers. Their partnership with Unity will get them there quickly.