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How Different XR Companies Approach Cloud Services

ARPost

Generally, “the cloud” refers to remote servers that do work off of a device. For example, some of the cloud services that we’ll look at are cloud storage solutions. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway? CloudXR From NVIDIA.

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The AR Space Race, Part IX: Epic Games

ARVR

As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” In partnership with Nvidia, Microsoft, and Cesium, it offers a real-time 3D creation engine for producing immersive mapping and digital twins of real-world locations. But it’s not alone. continuing here with Epic Games.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

Example of BVH for a 2D scene: on the left you can see the geometry of the scene (the green triangles) and the bounding elements enclosing them (those orange squares) and on the right the resulting BVH tree, that the GPU has to traverse (Image by NVIDIA). RTX games use the Microsoft DX12 DXR ray tracing API. What about Unity, instead?

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The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

References found in Quest 2 firmware hint to Quest Pro features. References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook).

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. For example, users may need to give other users explicit levels of permission to interact in given spaces (e.g.,

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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