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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Even examples of hand-based, wearable UIs and dynamic deployable UIs. The post Design Sprints at Leap Motion: A Playground of 3D User Interfaces appeared first on Leap Motion Blog.

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. Stacking in particular is a good example. The Challenge.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We did a project just using Google's hand tracking library. And it's pretty cool that we get to experiment with the latest and greatest machine learning models, and try to get the most out of those chips. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: We actually did it.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We did a project just using Google's hand tracking library. And it's pretty cool that we get to experiment with the latest and greatest machine learning models, and try to get the most out of those chips. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: We actually did it.

article thumbnail

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We did a project just using Google's hand tracking library. And it's pretty cool that we get to experiment with the latest and greatest machine learning models, and try to get the most out of those chips. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: We actually did it.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Google Glass has not been as successful as hoped.

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