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Featured 360: VR Beatboxing, Rain or Shine, and Iguana vs Snakes

VRScout

For this first installment of Featured 360°, we are highlighting a must-see quick-cut beatboxing video, a new short dropped from Google Spotlight Stories, and a behind-the-scenes of the internet’s favorite Iguana vs. Snakes. 360 Google Spotlight Story: Rain or Shine. 360 Google Spotlight Story: Rain or Shine.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows. An example of the Windows Holographic user interface. “The strategy has become clear.

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A brief history of VR and AR

TechCrunch VR

” The technology served as a visually rich shorthand for dystopian cyberpunk fears in an age of rapidly accelerating technology. For decades, the technology has felt ahead of its time, beginning with Sensorama in 1962. It was, effectively, a version of the Sensorama designed to be worn on one’s head.

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Top 50 Terminologies related to AR/VR

ARVR

A form of non-verbal communication through the body (typically the hands or head) that, when tracked by a motion sensing device, can be interpreted as movement and mirrored in virtual reality. Google Poly ?—?a In addition, most HMDs include head tracking sensors so that the system can respond to a user’s head movements.

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How Theaters Are Evolving To Include VR Experiences

UploadVR Between Realities podcast

He’s bullish on major expansion in VR theaters in the near future, projecting the launch of “150-300 VR theaters in the next 5 years, primarily using pop-up technology.”. While “head-mounted displays are demanding very high frame rates, frame rates aren’t an issue in immersive theaters because head tracking isn’t required.”

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU.