Remove Examples Remove Gaming Remove Groups Remove Leap Motion
article thumbnail

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion. A scene from last month’s Leap Motion internal hackathon. A Living Sculpture.

article thumbnail

My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.

Oculus 371
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

The FPS Microgame lets you modify and play first-person shooter games. For example, you can use Scale to change the cube’s dimensions and scroll to the bottom to add a Rigidbody so you can interact with the object you select. For example, you can have single-point interactions, like tracking the hand motion alone.

article thumbnail

Valve shows Knuckles prototype controllers v2

The Ghost Howls

showcased one year ago (Image by Cloudhead games). Owlchemy Labs, Cloudhead Games, etc…). The handle and one of the top buttons can sense the force you’re applying on the controller : this is a game changer for games UX. Until today. Valve Knuckles v1.3, And they are amazing info.

article thumbnail

Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

Unity 28
article thumbnail

Who Will Own the Metaverse?

AR Insider

Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.