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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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Big XR News from NVIDIA, Meta, EndeavorXR, and Spatial

XR Today - Mixed Reality tag

Enterprise XR technology is at an inflexion point. After years of hype and speculation, XR firms are highlighting how the technology is reaching wider enterprise end-users. The technology behind enterprise XR is expanding quickly, and with headsets coming from various XR leaders, the innovative space is drawing fresh eyes.

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VR Training Case Study: Y-12 National Security Complex

HaptX

At Y-12’s Oak Ridge Enhanced Technology and Training Center, novel virtual reality training methods have removed some obstacles by placing trainees outside the hazard bubble and into virtual environments. The project aims to evaluate the educational value of haptic feedback on the training time of the physical operations in a glove box.

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. vision for the Immersed Flipped Classrooms of the future. LEARN MORE ABOUT CLASSROOM 3.0.

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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). Auditorium 3 Between 11:00 – 14:00.

Norway 113
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Virtual Reality Training Academy and Development Lab at Lehman College (CUNY): Now Recruiting!

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). King Tut VR: Mobile app for tourism.

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Virtual Reality and Augmented Reality Design & Development Course at Oral Roberts University to Open January 2017

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). King Tut VR: Mobile app for tourism.