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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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Big XR News from NVIDIA, Meta, EndeavorXR, and Spatial

XR Today - Mixed Reality tag

However, the immersive journey is not always smooth sailing as Meta once again lays off workers from its Reality Labs division. Even when we talk about science, technology, engineering, and math (STEM) education, I firmly believe it’s STEAM education because it’s the arts — it’s creativity.

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. vision for the Immersed Flipped Classrooms of the future. LEARN MORE ABOUT CLASSROOM 3.0.

Asia 92
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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. The programme teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry, education, and training.

Norway 113
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Virtual Reality Training Academy and Development Lab at Lehman College (CUNY): Now Recruiting!

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). King Tut VR: Mobile app for tourism. Province *.

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VR Training Case Study: Y-12 National Security Complex

HaptX

The project aims to evaluate the educational value of haptic feedback on the training time of the physical operations in a glove box. Facilities include augmented and virtual reality rooms for immersive training. That time is coming. energy sector.

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Upcoming Open House & Recruitment Series for Virtual Reality and Augmented Reality Course at Eastern Iowa Community College (EICC)

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). Upcoming Open House Series. 7/19 @ 5-7 pm (CST).

Iowa 74