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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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Big XR News from NVIDIA, Meta, EndeavorXR, and Spatial

XR Today - Mixed Reality tag

However, the immersive journey is not always smooth sailing as Meta once again lays off workers from its Reality Labs division. Via its MONAI medical imaging framework, the firm uses integrated NVIDIA tools to train brain surgeons with greater depth and realism, using artificial intelligence (AI) and photorealistic, accurate simulations.

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VR Training Case Study: Y-12 National Security Complex

HaptX

As part of their continuous improvement endeavors, the ORETTC team decided to prototype a virtual glovebox training simulator. The project aims to evaluate the educational value of haptic feedback on the training time of the physical operations in a glove box. Goal for Use Training workers in high-hazard jobs can be a challenge.