Fri.Oct 06, 2017

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John Hopkins Adds VR & AR To University Curriculum

VRScout

The Immersive Storytelling & Emerging Technologies concentration to include VR, AR and AI in its Film & Media Masters of Arts Program this January. John Hopkins University is no stranger to experimenting with new programs and technologies. For years the school has prided itself in its ability to progress with the times, especially in its Film & Media Master of Arts program which currently features the United States most diverse graduate group across gender, race and ethnicity.

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New Magic Leap Video Tells Us Nothing About What the Company Is Working On

Road to VR

Born out of the founder’s lifetime love affair with sci-fi, surrealism, and a fortuitous road trip across the US, the story of Magic Leap’s founding reads like a beat generation novel about discovering magic in ordinary experiences. The company couches it as “the story of an art project, turned tech startup, turned global company building the future of computing.” And after Magic Leap’s latest video, we still don’t have a clear idea what that future is.

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Inside VRScout’s Second Annual VR Art Show in LA

VRScout

A new immersive renaissance emerges as creative talent and technology converge. As a follow up to our inaugural Art Show last year , we decided to once again to celebrate the vibrant creative community of Los Angeles. We teamed up with our friends at NextArt to forge an exploratory funhouse at CTRL Collective in Playa Vista. There was something for everyone: eclectic projection mapping, interactive art installations, dance performance mashups of analog and digital instruments, experimentations i

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‘TheatreVR’ Wants You to Play the Role of Hamlet on a Virtual Stage with Real Actors

Road to VR

Acting takes time, courage and a lifelong dedication that very few possess, and even less can do well. But as VR styles itself as an ‘experience machine’, it was inevitable that a program like Theatre VR would come along, a multi-player acting app that’s been seemingly ripped from the pages of Neal Stephenson’s novel The Diamond Age (1995).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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TOKiMONSTA and TheWaveVR To Release First Full-Length Interactive Album in Virtual Reality on October 8th

Cats and VR

LA producer TOKiMONSTA and social VR music platform TheWaveVR have announced a special interactive version of TOKi’s new album, Lune Rouge, which drops October 6th via her label Young Art Records. The VR portion of the album titled the Lune Rouge Experience will launch Sunday, October 8th at 6:00pm Pacific Time and will be available to any HTC Vive or Oculus Rift VR headset owners through TheWaveVR’s free app on Steam in the US.

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This AR headset bakes eye-tracking right into its OLED displays

Slashgear

Augmented reality and virtual reality headsets are proliferating, but now there’s a system where the same tiny displays can be used as cameras to track eye-movement. Fraunhofer FEP has cooked up a new headset building on its latest bidirectional OLED microdisplays which, in addition to OLED pixels, have photodiodes sandwiched in-between. With those, the tiny screens can not only show … Continue reading.

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Dance at ‘TheWaveVR’ Interactive VR Rave Featuring New Album From TOKiMONSTA, Launching October 8th

Road to VR

LA-based DJ and producer TOKiMONSTA and social VR music platform TheWaveVR have partnered to create an interactive psychedelic version of TOKi’s new album that drops today, Lune Rouge. The multi-user social platform will host the VR version of TOKi’s Lune Rouge, called the Lune Rouge Experience, starting Sunday, October 8th at 6:00PM PT ( your local time here ).

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Apply to @betaworks Vision Camp: 11 wks starting in Jan 2018, will focus on #AR, #CV, &

AllThingsVR

Apply to @betaworks Vision Camp: 11 wks starting in Jan 2018, will focus on #AR , #CV , & ‘camera-first’ applications [link] [link] — allthingsvr (@allthingsvr) October 6, 2017.

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‘Goalie VR’ is a Cheap & Cheerful VR Party Game That Brings a Hailstorm of Hockey Pucks

Road to VR

Hailstone Games , a Toronto-based VR studio, just launched their new goalie simulator, Goalie VR, a game that lets a single player defend a hockey goal in VR while up to five players using mobile devices try to score. It’s a shame there aren’t more asymmetric VR party games out there, the prime example being Keep Talking and Nobody Explodes (2015).

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Experience the First-Ever Live, Interactive VR Album in TheWaveVR This Sunday

VRScout

You’ve never seen (or felt) an album release like this before. In the world of streaming music, artists are always looking for ways to capture attention with an unexpected release. TOKiMONSTA’s Lune Rouge drops today, and the LA producer/artist has found a way to up the ante: she’s paired up with TheWaveVR to launch a groundbreaking first for the music industry (and for VR): an interactive, live album experience.

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