Thu.Jan 25, 2018

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7 Must-Have Samsung Gear VR Apps and Experiences

VRScout

It may be hard to believe but its been four years since Samsung and Oculus first announced their smartphone-powered Gear VR headset. Since then, Marvel has released not one but two Guardians of The Galaxy films that people actually love. I’m not sure which impresses me more. The mobile headset has gone through more redesigns and updates in the past four years than the LinkedIn homepage.

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Pimax “8K” Headset Kickstarter Deliveries Delayed to Q2

Road to VR

Following their appearance with a new “8K” prototype at CES 2018, Pimax’s latest update says that backers won’t see their finished headsets until Q2, delaying the initially expected delivery date by several months. Pimax ran an awfully successful Kickstarter for the “8K” headset back in 2017, concluding the crowdfunding campaign with some $4.2 million in funding.

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NEON BULLET HELL "BLASTERS OF THE UNIVERSE" COMING TO PS VR ON FEB. 27

Cats and VR

Primetime Emmy® Award-winning developer Secret Location and publisher Archiact have joined forces to bring the unabashed bullet hell mayhem of Blasters of the Universe to PlayStation®VR. Available on Feb. 27, 2018, nimbleness will be key in Blasters of the Universe as players duck, dodge and deflect their way through increasingly challenging levels in a neon-bathed world inspired by the outrageous cover art of 90s VHS tapes.

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Plex Media Server Now Lets Daydream Users Watch in VR, Including Social Viewing

Road to VR

Plex, the media server software that lets you stream your own video, music, and photos to a bevy of devices, is coming to VR with its latest Daydream app, Plex VR. On top of letting you stream any content stored on your Plex media server, the app features interactive environments and social viewing with 3D avatars. At the time of this writing, environments include a luxury apartment, a space-based ‘Void’ theater, and a traditional drive-in theater.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Virtual Reality and Production Ergonomics

EnterpriseWear

The big automobile manufacturers have been using Augmented and Virtual Reality to both design cars and sell them in dealerships; but there is a step in between design and sales where AR/VR can be employed and that is production. I’m not talking about auto workers wearing AR glasses to view assembly instructions on top of […]. The post Virtual Reality and Production Ergonomics appeared first on BrainXchange.

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Dan White and Brandon Pittser of Filament Games

Everything VR & AR

We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin

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Oculus-funded VR Experience ‘SPHERES’ Sold at Sundance in “Seven-Figure Deal”

Road to VR

SPHERES , a three-chapter space experience from Darren Aronofsky’s Protozoa Pictures , was just bought by VR finance and distribution firm CityLights in what Variety describes as a “seven-figure deal.” While the respective companies are remaining mum on the exact price of the acquisition, the Variety report maintains the deal was in “the low- to mid-seven figures.” Songs Of Spacetime, the first chapter of Spheres, debuted at Sundance as a part of Oculus’ five

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VR and AR at the Sundance Film Festival

VRWorld

The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. While gaming and simulations are the most common applications for virtual and augmented reality, some creators want to take these experiences in a more cinematic direction, using Sundance as the fitting platform to showcase their tech inspired entertainment.

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The Future of VR Headsets Is Wireless With Inside-Out Tracking

VRScout

CES ushers in next-generation VR headsets with inside-out tracking. Aside from the lights going out and what seemed like days of rain, the Consumer Electronics Show (CES) was the place to be if you wanted a sneak peek of new VR headsets dropping this year. While HTC made a splash unveiling an upgraded Vive Pro off site, the big trend on the show floor was standalone VR headsets with “inside-out” tracking.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VRChat, seizures and the long-term implications of VR in daily life

VRWorld

With the rising prominence of VR headsets, VRChat has become a very popular option for socializing among virtual reality users. It can also be used by non-VR users, which helps expand the audience of potential players (even if their experience is more limited). VRChat is a virtual reality application, akin to Second Life, where users can create their own avatars and interact with each other in VR.

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Madventure 360: Your Madventure Starts Here

VeeR VR

In October 2017, Mijia camera's manufacturer released the Madventure 360, its private-label new product targeting international markets. The Madventure 360 has a brand new look with a fiery orange tint, easily making it one of the most recognizable 360 cameras on the market. It's inherited Mijia's skin-friendly and anti-slip casing. The Madventure 360 has remained consistent with Mijia's weight and dimensions, measuring at 2.65 in (6.7 cm) in length and 108 in weight.

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Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. As we noted recently, Lytro is positioning its light-field tech as VR’s master capture format. As the company is building pipelines—like Immerge and Volume Tracer —for capturing live action light-fields and generating entirely synthetic ones, the natural next step is for the company to allow

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Summoning and Superpowers: Designing VR Interactions at a Distance

Leapmotion

One of the core design philosophies at Leap Motion is that the most intuitive and natural interactions are direct and physical. Manipulating objects with our bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct manipulation.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.