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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.

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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

You cannot rely on Google Play Services (e.g. Google Firebase, Google Cloud Messaging, etc), or third-party libraries that depend on Google Play Services (e.g. If your app displays a visible controller, you should change the model displayed depending on whether you are running on Gear VR or Oculus Go.

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Cloud-Based Development Program SpatialOS Hits Open Beta

UploadVR Between Realities podcast

At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. We’re delighted to be able to show Unreal developers how SpatialOS works [at GDC],” Improbable chief executive Herman Narula said in a statement.

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The VRScout Report – The Week in VR Review

VRScout

Now Apple has thrown us a bone, and during their World Wide Developer Conference last week gave us Apple silo folk some good news. Although it did feel like their WWDC last week was playing catch-up to announcements Google made two years ago, Apple’s AR offerings felt more polished.

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On the ground with TechCrunch at GDC 2019

TechCrunch VR

The Game Developers Conference was held last week in San Francisco and we wanted to get together to discuss what we saw at the show for Extra Crunch members. VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. But perhaps the biggest of all was Google’s new game-streaming service Stadia.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.

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