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XR Gaming Case Study in Focus: MLB Home Run Derby and VIVE

XR Today - Mixed Reality tag

While there’s more to XR than just the potential for amazing games, the novel and fun experiences offered by immersive technologies allows all kinds of companies to reach their audience on new levels. We’ve gone from huddling around television sets and radios, to visiting events in person, playing games on digital screens, and more.

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XR Headset Case Study: National Highways, Varjo, and MXT

XR Today - Mixed Reality tag

Varjo’s product contains a 1920 x 1920 pixel per eye resolution, horizontal 115-degree field of view, 90 Hz refresh rate, Ultraleap Gemini hand tracking, 200 Hz eye-tracking with sub-degree accuracy, positional tracking with Stream VR 2.0, and Varjo inside-out tracking.

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Virtual Reality Guides: Case Studies. Conversely, Germany automotive VR firm holoride also debuted its entertainment platform for passengers, allowing users to play video games using real-world driving data.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He’s been a tech journalist for more than 28 years, and he’s covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. Alan: How did you start… first of all, I guess you’ve been in the games world for a long time. So, thank you very much.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He’s been a tech journalist for more than 28 years, and he’s covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. Alan: How did you start… first of all, I guess you’ve been in the games world for a long time. So, thank you very much.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

He's been a tech journalist for more than 28 years, and he's covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. first of all, I guess you've been in the games world for a long time. But now we pretty much cover the gamut of tech news and game news.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He’s been a tech journalist for more than 28 years, and he’s covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. Alan: How did you start… first of all, I guess you’ve been in the games world for a long time. So, thank you very much.