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How Eye Tracking Contributes to XR Analytics and Experience

ARPost

Near-to-eye displays offer powerful new ways to understand what the wearer is doing – and maybe even thinking. Right now, the use of XR analytics like eye tracking is largely limited to enterprise including use cases like education and assessment, though eye tracking also enables new input modes and display improvements.

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‘Synapse’ is a Telekinetic Shooter Using PSVR 2 Eye-tracking, Coming in 2023

Road to VR

nDreams, the studio behind Fracked (2021) and Phantom: Covert Ops (2020) , announced Synapse, an upcoming action shooter exclusive to PSVR 2 that looks to evolve Fracked’s run-and-cover gameplay whilst making good use of the headset’s eye-tracking capabilities. In the meantime, you can wishlist the game here.

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HP Reverb G2 Omnicept Headset Features Eye Tracking, Face Cam, And Heart Rate Sensor

VRScout

In order to accomplish these diverse objectives, the enterprise-focused headset has been outfitted with a number of game-changing features. The first of which being built-in eye-tracking technology capable of monitoring the wearer’s eye movements while in-headset. Image Credit: HP.

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PSVR 2 Horror Shooter ‘Switchback’ Shows Off Unique Eye-tracking Uses in New Video

Road to VR

Don’t blink, because PSVR 2’s eye-tracking may get you more than you bargained for in the headset’s upcoming on-rails horror shooter The Dark Pictures: Switchback VR, which aims to toss some extra scares your way when you least suspect it. You can pre-order the game here.

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Zuckerberg: Oculus Quest Pro Could Bring Face & Eye Tracking

Road to VR

Now Zuckerberg confirms that not only is Facebook working on a Quest Pro, but that it could include sensors for both face and eye tracking. That’s a first for any Oculus device, although HTC has beaten them to the punch with its Vive Pro Eye and its more recent face tracker add-on.

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Sony Secures Tobii Eye-Tracking for PSVR 2

XR Today - Virtual Reality

Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset.

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NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech

Road to VR

NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere. VRSS 2 is supported as of GeForce driver version R465 which became available on March 30th.