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XR Market Growth to Top $345.9bn by 2030, Report Shows

XR Today - Augmented Reality tag

Some of the largest takeaways from the report found that the augmented reality (AR) market had taken over 55 percent of global markets in 2021. However, virtual reality (VR) was set to grow from 2022 to 2030, with software making significant gains in the same period. It also estimates that the sector will reach around $345.9

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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

Leap Motion Controller 2 leading launch partners Designed for the world of XR, the Leap Motion Controller 2 allows you to immerse yourself for longer in untethered virtual reality experiences with Pico including the Pico Neo 3 Pro and Pro Eye, Pico 4 Enterprise, and Pico G3 models for business. It is now synonymous with gesture interaction.

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Vive X: Here Are The 33 VR Startups HTC Vive Just Funded

UploadVR Between Realities podcast

HTC’s Vive X accelerator program is welcoming more than 30 new VR and AR startups to the fold with investments in North America and Asia. Aurora AR’s goal is to be the leader in augmented reality glass optics and device design. bHaptics enables users to enjoy VR with visual, auditory, and haptic feedback.

HTC 100
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eSports & Metaverse: A New Era of Virtual Gaming Dominance

AIXR

The technology used in esports, such as headsets, PCs, and computer mice, is being upgraded to Augmented Reality (AR) and Virtual Reality (VR) , creating a more immersive experience not dissimilar to the Metaverse. By 1991, games such as Super Mario and StreetFighter 2, The World Warrior had blown up in North America.

Gaming 52
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The Rise and Future of eSports

AIXR

The technology used in esports, such as headsets, PCs, and computer mice, is being upgraded to Augmented Reality (AR) and Virtual Reality (VR) , creating a more immersive experience not dissimilar to the Metaverse. By 1991, games such as Super Mario and StreetFighter 2, The World Warrior had blown up in North America.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

We have about 40 million under management and we invest in primarily in North America, but also in Asia and Europe, too. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. Alan: Nice.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

We have about 40 million under management and we invest in primarily in North America, but also in Asia and Europe, too. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. Alan: Nice.