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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user.

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The XR Eye & Hand Tracking Market Map for 2023

XR Today - Mixed Reality tag

Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Additionally, I would highly recommend buying this head padding kit from Knox Labs as it will dramatically increase comfort as you wear the headset, especially for longer periods of time as you will be immersed within the Triton. Triton works with Leap Motion (now Ultra Leap) hands tracking. And what are its weaknesses instead?

AR 539
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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. and a new 7nm architecture.

Apple 327
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All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. During a demo on stage, it has been shown that the hands are the primary means of interface with the UI of HoloLens 2. Unreal SDK. Eye tracking. Real-time tracking. Open future. Full specs.

Microsoft 348
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The best AR and VR news from CES 2021

The Ghost Howls

The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. But the multithreaded performances will be inferior to the past since the previous architecture allowed up to 10 cores. The whole thing is incredible.

AR 499
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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. What is the return of investment for jumping into immersive?