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Apple Releases visionOS Software Development Kit For Vision Pro

Upload VR

Apple released the software development kit for its upcoming visionOS platform that drives the Vision Pro headset. The new software tools in the SDK for "Apple's first spatial computer" rely on eye, hand and voice input, and Apple says it is accepting applications for developer kits starting next month.

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Razer Acquires THX

VRWorld

11 years ago, Singapore-born Min-Liang Tan formed a company in Cayman Islands, Singapore and Encinitas (northern part of San Diego county). ” “As gaming bridges into VR, we expect to play a leadership role in the audio portion of that experience, which is crucial for completion the immersion into virtual worlds.”

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Graffiti VR Experience Paints the Future of Art & Entertainment

VRWorld

There are countries in the world where painting graffiti outside designated areas will get you in serious trouble. Available on Apple’s Mac OS, Linux and Microsoft Windows, we’re quite certain we’ll start to see hundreds if not thousands of videos and images of amazing graffiti being created in a virtual world.

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Bytedance announces Pico 4 for just €429, with accessories and BIG developer incentives!

The Ghost Howls

Just Dance VR is also part of a big focus on Fitness by Pico , with Pico Fitness already being part of the runtime and tracking the calories you burn while using the headset (clearly inspired by Oculus Move) and sharing them to Apple Health (like Oculus Move). Les Mills Body Combat has just been announced as being part of the content library.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it’s not just VR.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it’s not just VR.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it's not just VR.

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