Remove Apple Remove Simulation Remove Sony Remove Wearables
article thumbnail

The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.

Apple 358
article thumbnail

The New 3D Apple Arriving at WWDC

Robert Scoble

I have been talking with hundreds of people across the industry and have discovered that the changes coming to Apple are deeper than just a VR/AR headset. This is the fourth paradigm shift for Apple. So, what is Apple getting ready to announce over the next year? A new OS for wearable, on face, computers. Way deeper.

Apple 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. The vendor has one of the most compelling collections of tools and headsets on the market, custom-made for different industries like training and simulation, design, and engineering.

article thumbnail

Spatial Audio and the Immersive Experience

XR Today - Mixed Reality tag

Spatial audio sound systems simulate real-world sound waves with precise realism. These devices incorporate spatial audio for collaborative tools, simulations, and gaming to deliver key sound and feedback for users. For example, those using a flight simulator can use 3D sound to locate a fault signal or briefing intercom.

article thumbnail

What is the Influence of Major Corporations in XR and Spatial Computing?

XR Today - Mixed Reality tag

February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. However, the optics are positive for now in terms of enterprise and consumer XR markets. “They make technology easier to use,” Jay remarked.

article thumbnail

Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

Ideas on the ground and on board: The airport industry first began toying with wearable technology with the release of the original Google Glass in 2013. More recently, the use of wearable augmented and virtual reality devices by airport and airline technicians to train, perform maintenance, and receive remote support has gained traction.

article thumbnail

The hype, haplessness and hope of haptics in the COVID-19 era

TechCrunch VR

Investment in touch technologies had been on the rise before COVID-19, with virtual reality fueling fresh interest in haptic gloves and full-body suits, and haptics for mobile devices like wearables and smartwatches infusing the field with new resources. billion in 2020, projected to grow to US$40.9 billion by 2027.

Haptic 96