Remove 360 Video Remove Hardware Remove Magic Leap Remove Unity
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The VRScout Report – The Week in VR Review

VRScout

Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. After quietly settling a gender discrimination lawsuit recently, it turns out that Magic Leap is back on the fundraising trail.

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The Ghost Howls’s VR Week Peek (2019.07.01): Valve Index shipping, Cosmos display revealed, Oculus Rift S may work with next-gen Xbox and much more!

The Ghost Howls

The one that caught more my attention is the official release of the “Vive Video 6 DOF Lite” mode. You know that 360 videos are nice, but one of the main annoyance is that if you try to move your head, the visuals actually remain fixed. This breaks immediately the magic. nReal answers to Magic Leap.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

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All you need to know on the Facebook Connect (OC7)

The Ghost Howls

It is the console business model: selling the hardware undercost so that subsidize it with exclusive software, and your data in this case. Thanks to all these hardware, Aria can see and hear the surroundings, but can also see and hear the user. I’m a developer, where is Unity, where is Visual Studio? Accessories.

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Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

A bit like what happened with Henry ported from PC to Oculus Go by John Carmack: he used a special encoding of 5K 360 video and the experience is similar to the realtime UE4 experience on PC, even if at the same time it is completely different. For instance, in Unity, the Oculus Utilities plugin is the same for PC, Go and GearVR.

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