Metaverse needs to solve problems, not be the problem
ARVR
JUNE 27, 2022
Metaverse and virtual reality sells beyond gaming and technology markets if it solves problems. We’re getting better on hardware and high quality content, but how do we actually distribute the fabulous 360 degrees pieces? Try to convince even the most advanced brand to invest 60,000 USD in producing of a great 360 video for 300 people.
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