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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

John Root co-founded VRLA with Cosmo Scharf in 2014 , and it has organically grown into a thriving VR event with over 10,000 attendees at the Los Angeles Convention Center. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. Gary Radburn, Director, Virtual and Augmented Reality, Dell.

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

For instance, since I work on a VR fitness game , I’m thinking about all the new training experiences that will become now possible. Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. Learn more.

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

Charles published the first review of virtual reality for surgical training in 1994 and has an extensive background in research and the evaluation of new technologies. He was tech lead on the BAFTA-award-winning Monument Valley (2014) and co-directed Gear VR hit Land’s End (2015). Peter Pashley – Head of Development, Ustwo Games.

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A Brief History of VR

VeeR VR

From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes. Two years later, in 2014, Facebook bought Oculus VR company for 2 billion USD. 2014 was an exciting year for the VR community. million USD in funding.

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Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

More recently, the use of wearable augmented and virtual reality devices by airport and airline technicians to train, perform maintenance, and receive remote support has gained traction. Around the same time, Vueling, Iberia, and Air Berlin launched smartwatch boarding passes for early Pebble and Samsung smartwatches.

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

Facebook says that Beat Games will remain independent and the game will remain the same, but these are the same words that I’ve heard when in 2014 it acquired Oculus, and we all know how the story ended (and in fact, the popular Damo9000 ironized about it). Microsoft now sees VR as a high priority for Flight Simulator.

Gaming 40
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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

We’ve been investing in it since 2014. We got into AR seriously in 2014. You can train a neural network and it’s not going to take 10 years anymore. Above: Microsoft’s HoloLens in action. Image Credit: Microsoft. They’ve stopped playing with toys, because it’s such a compelling medium. That’s what you’re seeing.