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One of the First Oculus Rift Games is Currently One of Vision Pro’s Best

Road to VR

Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.

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VorpX VR Driver Adds ‘FullVR’ Support for ‘GTA V’ and ‘Red Dead Redemption II’

Road to VR

While the app doesn’t add core VR functionality like hand-tracking, for many games it adds head-tracking, stereoscopy, and other tweaks that make non-VR games playable inside the headset. It supports all Oculus, SteamVR, and WMR headsets.

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A Hands-On Review of AltspaceVR

ARPost

AltspaceVR launched in 2013 and became available to the public two years later. Users of the desktop app now had the option to sign in via a Microsoft account, but Steam users were largely unaffected, as would be Oculus users beginning in another two years. A headset also enables head tracking.

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Payday 2 Will Soon Get Official VR Support For The Entire Game

UploadVR Between Realities podcast

The game itself isn’t new as it’s been out since August of 2013. The footage shows people playing on an HTC Vive, but it seems reasonable to assume support for the Oculus Rift and Touch will be included as well. Soon, you can rob banks and jewelry stores like never before with the team-based crime-spree game, Payday 2.

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Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Road to VR

Fall 2013, Oculus DK1 + Razer Hydra. My journey into VR locomotion began with the sunsetting Razer Hydra in late 2013. An early motion controller system tracked by a low-power magnetic field, the Hydra was originally designed as a peripheral for flat PC gaming. Spring 2014, Oculus DKHD + Razer Hydra.

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‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

Road to VR

It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets supporting OpenVR.

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A brief history of VR and AR

TechCrunch VR

In a 2013 Time interview , he briefly — and modestly — spoke of The Sword of Damocles, noting, “The name virtual reality might be applied, but it didn’t come along until ten years later.” There were gloves designed to track hand movements to interact with virtual objects and a full body “DataSuit” for further movement tracking.

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