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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

At over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform. These games were (and still are) the incubators for concepts that have gone on to define game design, and helped shape how we as a society have come to understand what makes an experience fun. and Unreal Engine 4. .

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Mothers and grandmothers are the best, and they care about us during the good and the hard times… their love is infinite. A big and warm hug to all of them And while we celebrate our mommies, let’s read some cool AR/VR news! Investments in AR/VR companies are at 2013 level. NASA can work 90% faster thanks to AR.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. VRSCOUT: Who are you and what do you do? . I oversee all things VR and AR for Epic Games.

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The power of AI, VR and AR in medical imaging

Haptical

In the last article , we explored the connection between AR and AI, and their areas of application. In this article, we will have a closer look at the role of AR and AI in medical imaging. AR in medical imaging: What about augmented reality? Let’s have a look at three companies that have achieved impressive results in AR: 1.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

We speak with Epic’s Technical Director of VR & AR, Nick Whiting, about how the game came to fruition. “It ElementalVR – E3 2013. ‘Showdown’, one of Epic’s VR tech demos build on Unreal Engine. It actually turned out pretty great. A Long Time Coming. Thief in the Shadows – GDC 2015 | Read More.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And then what we've done more recently is the rise of AR. And so those are the three main offerings that our platform has. We can then also export or create AR experiences using those same assets, the same models, the same materials. So interactive 3D product configurators.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And then what we've done more recently is the rise of AR. And so those are the three main offerings that our platform has. We can then also export or create AR experiences using those same assets, the same models, the same materials. So interactive 3D product configurators.

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