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10 Recent VR and AR Investments You Should Know About

VRScout

Although we are undeniably in the early adoption stages, the latest numbers from the International Data Corp. project worldwide VR/AR industry revenues to be $162B by 2020. Investors are certainly chasing after that future revenue. In the first half of 2016, the VR/AR industry saw $1.3B HTC FUNDS STEEL WOOL, SOLO.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. VRSCOUT: Who are you and what do you do? . I oversee all things VR and AR for Epic Games.

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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. That's how we've done AR so far, when it comes to older things. But every phone in the world now has the ability to show 3D, and now AR. We are looking at sound.

AR 60