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Metaverse Mozart t-shirts for invisible people

Life at the Feeding Edge

As you may have noticed I have been in and around the virtual world and metaverse for a long while. I have spent decades helping people understand the basics of virtual worlds and benefits they bring to us all. He said (slightly paraphrased): “It’s Unity with an oculus looking at a t-shirt its Nvidia?”

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub.

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

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The VRScout Report – The Week in VR Review

VRScout

The small company has a good background in making social virtual worlds, however – before building HelloVR, CEO Dedric Reid was Head of Design at Altspace (a social VR platform that has raised almost $16M in three rounds of funding). Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. A billion dollar to spend on virtual worlds.

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