Remove 2011 Remove Google Remove Oculus Remove Tools
article thumbnail

Q&A With Matt Bell: How Matterport Started Capturing The Real Estate Market In VR

UploadVR Between Realities podcast

Bell and I discuss what it was like founding the company, building the prototype and looking forward to Google Project Tango. MB: Back in 2011, my co-founder Dave [Gausebeck] and I were very interested in the idea of creating the 3D equivalent of the camera. MB: Funny enough, we were founded in 2011 and so VR was not on our radar.

article thumbnail

YouTube Sensations SoKrispyMedia Launch VR Film Series On Within

VRScout

Wickert and Leigh uploaded 10 videos over the next three years, most of which were inspired by video games they enjoyed ( “Grand Theft Auto,” 2011 ) ( “Traffic Rush,” 20011 ) or real-life quandaries they could poke fun at ( “Homework,” 2010 ). The tools get better every month,” explains Wickert. It was just magic to my eyes.”.

Filming 290
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

The research thus far creates a foundation for the most effective use of virtual reality as an educational tool. Calkan (2011) also explored the concept of abstract coursework by applying virtual reality to fieldwork in the domain of environmental studies. The replicated findings of Sue et al. 2010), Huang et al.

article thumbnail

Technology Transfer

Doc-Ok

I found out today that HTC now ships a tool to measure users’ inter-pupillary distances with new Vive VR headsets. When I say “tool,” I mean a booklet with instructions in many languages, and a ruler printed along one edge of each page: Figure 1: IPD measurement chart shipped by HTC with new Vives. Alas, not so fast.

article thumbnail

Sofa Sports and the Rise of Live Gaming

VRWorld

A modern twist on the “people watching” genre appeared with the Twitch platform back in 2011. We’re not surprised to see PC gaming market reaching 40 billion USD in 2016, with that trend set to continue upwards, as many gamers want to buy the best tools for the job.

Gaming 40
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So this was before Oculus.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So this was before Oculus.

AR 78