article thumbnail

Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More.

article thumbnail

Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking. ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Weekly Funding & People Roundup: Google acquires Owlchemy.

AllThingsVR

Owlchemy Labs, founded in 2010, has raised $5 million in seed funding from Capital Factory, Qualcomm Ventures, Colopl VR Fund, HTC and The Venture Reality Fund. Dycus was a hardware engineer at Oculus VR, where he worked on early prototypes of the Oculus Rift headset as well as the final consumer model that launched in 2016.

Google 70
article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Aside from the improvements of the actual hardware itself.

AR 78
article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Aside from the improvements of the actual hardware itself.

AR 78
article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Aside from the improvements of the actual hardware itself.

AR 60
article thumbnail

Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content. The company was later acquired by Google in 2010. is a computer engineer and executive for computer graphics hardware. 12- Tipatat Chennavasin.