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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

Slowly but surely, the famously secretive augmented reality company, is opening the shutters and letting the public see what they’ve been up to since the company was formed back in 2010. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Eye tracking. Gesture and hand tracking. Room scanning and meshing.

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GMC's Hummer EV battery alone weighs more than most cars

Mashable VR

By the mid-noughties, an economic recession and failed acquisition drove GM to dismantle the brand; the final Hummer H3 rolled off the line in May 2010. A decade later, the automaker began teasing its return with two GMC Hummer EV brand models: an electric pickup and SUV.

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Sterolabs is allowing you to use the Vive or Rift you already have as a AR/MR headset.

Cats and VR

Cecile Schmollgruber founded STEREOLABS in 2010. But in exchange, consumers can try out an incredible mixed reality experience using tech that's available today, rather than waiting years for standalone headsets to get better, and developers can get a head start working on content (they're shipping an SDK for Unity and Unreal).

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking. ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.

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Weekly Funding & People Roundup: Google acquires Owlchemy.

AllThingsVR

Owlchemy Labs, founded in 2010, has raised $5 million in seed funding from Capital Factory, Qualcomm Ventures, Colopl VR Fund, HTC and The Venture Reality Fund. Read more here.

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

3D environment scans are in 2020 what pictures were in 2010. Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences. It can be very important for indoor navigation, or to let you explore a shopping center before going there. News worth a mention. Image by ILMxLAB).

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Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system. All the programming for Carillon was done using Unreal’s Blueprint visual scripting language.