Remove 2010 Remove Gaming Remove Microsoft Remove Sony
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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.

Gaming 238
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Sony Santa Monica Studio Prototyped A God of War VR Demo For PSVR

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For Microsoft it’s the Halo and Gears of War games. But for Sony, it’s changed with each console generation. Most of those games wouldn’t really be that great of a fit for VR you’d think. They’re all third-person action games. “So this is 2009, 2010,” Marks said.

Sony 224
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AWE Asia-2023 Conference in Singapore from August 30-31

XROM

The pandemic accelerated the adoption of XR in consumer gaming and remote collaboration. Begun in 2010, Augmented World Expo has become the top global conference for everything XR. The press kit for the event can be found here. AWE Asia has been hosted annually since 2015.

Asia 72
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These Are The Stocks You Could Buy To Invest In The VR Industry

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VR investments have broken into the billions of dollars with reports showing as high as $4-5 billion since 2010 and $2 billion in the last 12 months alone. Starbreeze Games – NASDAQ OMX Stockholm: STAR – VR headset & VR games. Sony – NYSE: SNE – VR Console, VR Games & VR Headset. Unconfirmed.

Industry 100
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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

The company switched to an enterprise model , but apart from a rebranding and an assistance service it is not clear what it actually means, especially if compared with the enormous enterprise offering that Microsoft is giving with HoloLens (Azure services, integration with Teams, etc…). News worth a mention. Image by ILMxLAB).

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A Brief History of VR

VeeR VR

Atari founded a lab for virtual reality research in 1982, but it closed down two short years later due to the North American video game crash of 1983. In 1991, Sega released Sega VR headsets for arcade games and the Mega Drive console. In 2017, Sony bundled PS4 consoles with PSVR headsets in order to attract more users.

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Holographic Waveguides: What You Need To Know To Understand The Smartglasses Market

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Google and Sony both have intellectual property around waveguide designs similar in nature. These three companies appear to have now demonstrated in a lab environment, designs similar to what DigiLens was producing in 2010. They recently closed a $22M round co-led by Sony and Foxconn. While DigiLens’ work for the U.S.