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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Eye tracking. Gesture and hand tracking. Room scanning and meshing. Spatialized audio.

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

3D environment scans are in 2020 what pictures were in 2010. And the results are incredible, according to what the company says: “Across four sites, we use augmented reality to complete spacecraft manufacturing activities in 90% less time than with traditional methods. Unreal Engine 4.25 News worth a mention.

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Weekly Funding & People Roundup: Google acquires Owlchemy.

AllThingsVR

Owlchemy Labs, founded in 2010, has raised $5 million in seed funding from Capital Factory, Qualcomm Ventures, Colopl VR Fund, HTC and The Venture Reality Fund. Read more here.

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? And I learned that was called augmented reality; that ability to sort of blend digital information and the real world into what you see. And at the time, there was nobody.

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? And I learned that was called augmented reality; that ability to sort of blend digital information and the real world into what you see. And at the time, there was nobody.

AR 78
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? And I learned that was called augmented reality; that ability to sort of blend digital information and the real world into what you see. And at the time, there was nobody.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?" Alan: Actually, I would say all of them are based on Unity or Unreal. It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?"

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