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Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

Road to VR

Apple’s broad embrace of VR this week shows that the company has had virtual reality support on its roadmap for quite some time. During a session at WWDC , Apple and Valve confirmed they’ve been working together for nearly a year to bring SteamVR and OpenVR to MacOS. ” Apple As An Active Participant. .

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Most people know Xu due to his dispute with American virtual reality company Magic Leap. Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). The company was later acquired by Google in 2010.

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10 Recent VR and AR Investments You Should Know About

VRScout

Although not meant to be an exhaustive list, here are the top 10 recent investments and funding events in the virtual reality and augmented reality space as we approach the close of Q3. In light of the company’s existing relationship with Adult Swim, perhaps we can look forward to Aqua Teen Hunger Force in virtual reality?

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Small Mistakes Led to a $500 Million Verdict Against Oculus

UploadVR Between Realities podcast

ZeniMax sued Oculus, Facebook, and well-known virtual reality leaders John Carmack and Palmer Luckey for misappropriating trade secrets after Carmack left ZeniMax’s id Software and went to work at Oculus. Virtual reality technology has gone on to become a vital platform. The consequences also go beyond the monetary award.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? Martin: Okay.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? Martin: Okay.

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