article thumbnail

How A Recession Could Boost VR Adoption

UploadVR Between Realities podcast

Fast forward from 2008 to now. Let’s start with why games did so well back in 2008. For example, let’s say you bought Gears of War 2 in November 2008 when it launched. Of all the game platforms sold in 2008, the two highest performing ones were the strangest concepts. A premium on frugal fun. New is good. Gears of War 2.

article thumbnail

Logitech Acquired Saitek For its Future VR Controllers?

VRWorld

Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . 7,000 building models making up the city simulation would have been enormous. Version 1.0 in 2010, 2.2 in 2012, and 3.0

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. And we took that company to $250-million between 2008, 2009 to 2011.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. And we took that company to $250-million between 2008, 2009 to 2011.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

AR 60
article thumbnail

Pascal Secrets: What Makes Nvidia GeForce GTX 1080 so Fast?

VRWorld

And if you’re doing search optimization or simulation, you want a different architecture that does not look anything like high-performance, low-power CMOS.” Tim Sweeney event wrote an in-depth column on The Guardian stating what’s wrong with Microsoft.