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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. Valve releases Half-Life: Alyx Steam Workshop Tools. Yes, Airpods.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

We wanted to help facilitate lightweight, wearable glasses with comfortable form factors, allowing people to use them for longer periods of time. The AR market has been primarily focused on assisted reality, or devices with monocular displays and sometimes cameras, but are wearable computers for tasks such as remote guidance.

AR 89
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The XR Metaverse Market Map for 2023

XR Today - Mixed Reality tag

Metaverse environments built with SynergyXR can adapt to suit the needs of a variety of devices and wearable headsets. The solution promises multi-platform support, allowing teams to leverage immersive experiences across mobile, desktop, and wearable devices.

Wearables 100
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Top XR Providers for Arts & Entertainment Market Map in 2023

XR Today - Mixed Reality tag

Two of the flagship solutions offered by the brand include the Nreal Light and Nreal Air headsets. Alongside wearable glasses, Nreal also produces solutions like the Nebula portal for Android, which projects 2D content into a 3D space. The company produces smart glasses, compatible with a range of gaming consoles and devices.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Here’s AR.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Here’s AR.

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Valve Index: A good fit?

The Ghost Howls

The aim when designing wearable VR equipment is to make it ‘transparent’ to the user ; remove any physiological barriers to immersion to enable users to achieve a strong sense of presence on a repeatable basis. Firing up SteamVR I spend hours in Valve’s “The Lab” at 144hz and with super-sampling cranked up to 2.5 (the

Immersion 289