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ResearchVR Episode 25 – Optimizing VR Experiences Using Analytics

UploadVR Between Realities podcast

In past episodes we discussed different tools for user analytics: the quantitative analysis from videos ( 012 – User Testing w/ Geoffrey Skow – FishbowlVR ) and heatmaps based on eye- and gaze direction ( 015 – Behavioral analysis in VR with Retinad ). View in SceneExplorer of basic data types, such path and gaze heatmaps.

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The Possibility of AR on the Urban Space

ARVR

I listened to podcasts where industry insiders spoke more candidly about the medium than they would on a printed media, I dove into gaming forums, as well as reviews posted online about AR experiences being offered. (it The ideological background of XR has shown to be an important clue to the way the directions the medium is developing.

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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

XR for Business Podcast

All coming up next on the XR for Business Podcast. We have about a 42-degree field of view. So a binocular field of view is something we have seen customers prefer over a monocular field of view, because it’s less eyestrain. Binocular field of view is more natural to the human experience. Nick: Thanks, Alan.

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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

XR for Business Podcast

All coming up next on the XR for Business Podcast. We have about a 42-degree field of view. So a binocular field of view is something we have seen customers prefer over a monocular field of view, because it’s less eyestrain. Binocular field of view is more natural to the human experience. Nick: Thanks, Alan.

AR 78
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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri

XR for Business Podcast

All coming up next on the XR for Business Podcast. We have about a 42-degree field of view. So a binocular field of view is something we have seen customers prefer over a monocular field of view, because it's less eyestrain. Binocular field of view is more natural to the human experience. Welcome to the show, Nick.

AR 60
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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

This new optical design for see-through near-eye displays is simple, compact, varifocal, and it provides a wide field of view with clear peripheral vision and large eyebox. TwinCam is an omni-directional stereoscopic live-viewing camera that reduces motion blur and latency during head rotation in a head-mounted display.

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

The headset didn’t come with many surprises and these have been the specifications : Resolution (per-eye) : 2064 x 2208 Display Type : LCD Refresh Rate: 120Hz Lens type: Pancake Processor : Snapdragon XR2 Gen2 RAM : 8GB Battery Life : 2–3 hours Field of View : 110° horizontal, 96° vertical IPD Adjust : hardware-based.

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