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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’ solution includes over 100 cameras working simultaneously to capture a still or moving object.

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How to Create an Augmented Reality App: Technology Guide 2022

ARVR

Some of the features that Apple is touting include better motion capture, improvements to camera access, and additional locations for Location Anchors. Unity AR Foundation is a helpful framework for cross-platform augmented reality app development. However, there are some missing features depending on the platform you’re on.

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LG, Oorbit Partner for Smart TV Metaverse Solution

XR Today - Mixed Reality tag

Pooya Koosha, Oorbit’s Chief Technology Officer and Co-Founder , said that his company had been building hardware, software, and networking layers for the Metaverse for over ten years. Microsoft explained at the Immerse Global Summit’s Metaverse 2.0 Oorbit, LG Explore Metaverse Infrastructure.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. While HTC is struggling on the hardware side, I think that it is moving very well to create a good software ecosystem, at least in China.

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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

It’s nice to see how Facebook is updating the Quest software constantly. And I’m not only talking about the hardware, but also the software. Microsoft signs a $22B deal with the US Army. It seems that this test has been a success, and so now Microsoft has won now a bigger contract to carry on the project: $21.88B (!!)

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. for motion capture, the ability to interact via haptics, etc.),

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage. This is Oculus’s answer to Steam Hardware & Software Survey. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.

AR 165