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Sony Secures Tobii Eye-Tracking for PSVR 2

XR Today - Virtual Reality

Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology.

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The XR Week Peek (2022.02.28): PSVR 2 revealed, Meta working on AI and 5G, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. I think it makes sense considering the different requirements of the two technologies. Top news of the week. And so on.

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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Project Morpheus prototype | Photo courtesy Sony. Marks thinks that a voice-enabled VR environment, perhaps in the form of a procedurally-generated sandbox, where practically any element could be changed at the user’s command, “doesn’t seem very far away.” That’s why I see it as the holodeck.

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The Ghost Howls’s VR Week Peek (2019.08.25): Lots of new VR content previewed, Sony acquires Insomniac, Matrix 4 in the works and much more!

The Ghost Howls

Facebook details its Insight technology. In an interesting post on its blog, Facebook has detailed its Insight technology , the solution that performs the inside-out-tracking on the Oculus Quest. Sony has acquired Insomniac Games. The studio will so become part of the Sony Worldwide Studios. (Image by Oculus).

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How Hollywood Has Predicted VR in Movies

VRScout

Traditionally based off of technological developments happening in the real world, some of the first movies with VR technology started coming out in the early 80’s when advancements in computer technology allowed research to begin on more affordable VR. TRON (1982). Arcade (1993).

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

It’s easy for us to not remember the journey and excitement of our first few times of trying these technologies. That’s where a lot of people first heard about virtual reality in the theme park sector. I’ve got into reviewing and evaluating arcade machines. And that’s how I got sucked into that sector.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

It’s easy for us to not remember the journey and excitement of our first few times of trying these technologies. That’s where a lot of people first heard about virtual reality in the theme park sector. I’ve got into reviewing and evaluating arcade machines. And that’s how I got sucked into that sector.