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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? In any case, it’s interesting to see an endorsement to the Apple headset from the guy the started the new virtual reality renaissance.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Theoretically, the SenseGlove can be used outside VR, but practically speaking it is inside the virtual reality that it shines , because it is able to give more realism to your VR experiences by offering more realistic touch sensations. As a developer, I gave a look to their Unity SDK, that you can find on GitHub here.

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

If you are a VR enthusiast, for sure in the last days you’ve found your social media feed full of videos and animations of people playing around with a cute cat in virtual reality using only their bare hands. And Cat Exploer got a lot of interest from people, because… well, cats. The cute Whiskey.

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!

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Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab

Leapmotion

With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. The idea for Hauhet came during the discussion about different ways to look at interaction in virtual reality. What was it like incorporating Leap Motion into your Unity workflow?

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Flip Out lets you send tables and objects flying with no consequences, venting your daily stress in a virtual office environment. Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Chris is a 3D artist and programmer studying at Carnegie Mellon University’s Entertainment Technology Center.