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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. in the toilet).

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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training—not to mention tabletop and real-time strategy gaming. Barrett is the Lead VR Interactive Engineer for Leap Motion. Guest Article by Barrett Fox & Martin Schubert.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

So I applied the same strategy to the bundle, I openly called for all VR developers who had submitted to App Lab to set up a bundle on Monday, laid down a few points… and 3 devs immediately said yes. And we also used collaborative tools like Figma to produce covers, ads, as the launch. Tell us something from your experience!

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EXCLUSIVE: First details about Valve Deckard have been leaked

The Ghost Howls

AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated Leap Motion controller.

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Peeking inside the Sensics Goggles for Public VR

VRGuy

This allows inclusion of a Leap Motion camera inside the unit to facilitate natural interaction with the hands. Note that in the CAD model, the IR window has been removed so that the Leap Motion unit is clearly visible. It permits various cleaning strategies for the passive part — the part that touches the head.

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6 Principles of Leap Motion Interaction Design

Leapmotion

In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at Leap Motion is constantly working to improve the accuracy and consistency of our tracking technology.

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training – not to mention tabletop and real-time strategy gaming. Check out our results below or download the example demo from the Leap Motion Gallery. The Challenge.