Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself. Image courtesy Leap Motion. Significantly smoother hand and finger tracking, with motions that look and feel more natural.

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

Road to VR

There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. In a series of experiments, Leap Motion has been exploring how they can apply visual design to make controller-free input hand input more intuitive and immersive. Image courtesy Leap Motion.


Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

Leap Motion shows off Interaction Engine for their VR.


Leap Motion shows off Interaction Engine for their VR hand-tracking tech VR makes the most sense when you don’t have to learn the controls and stuff just works. Today, Leap Motion dropped an early access beta version of their Interaction Engine which makes it easier for developers to build VR environments can adroitly manipulate with their hands. The new developer tools are now available as a module for their Unity Core Assets. leap motion vr virtual reality

Vivid Vision: Curing Lazy Eye with VR + Leap Motion


As an adult, James decided to try retraining his brain using a combination of Leap Motion hand tracking and VR. After a five-year odyssey that included being part of a Leap Motion startup accelerator program, his medical technology company, Vivid Vision , is now transforming how eye clinics treat strabismus, amblyopia, and other disorders of binocular vision, such as convergence insufficiency. Augmented & Virtual Reality Leap Motion Team Medical

5 Medical and Assistive Technologies Being Transformed with Leap Motion


From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using Leap Motion and speech technologies. Solution: Developers and researchers have been experimenting with using Leap Motion technology to measure hand tremors, including a team at UCSF.

6 Principles of Leap Motion Interaction Design


In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at Leap Motion is constantly working to improve the accuracy and consistency of our tracking technology. That being said, there will always be limitations to any sensor technology, and the Leap Motion Controller is no exception.

Hand & Finger Tracking Coming Soon To The HTC Vive Pro


Allowing these tracking capabilities without the need of an external device, such as the popular Leap Motion controller, could finally put the Vive Pro on the map by providing users a one-of-a-kind AAA VR experience that can be operated naturally with their own two hands. Developer tools for this new functionality will be open to registered Viveport developers soon. News 2018 World Conference on VR Industry 6DoF Hand Tracking HTC Vive Focus HTC Vive Pro Leap Motion

HTC 310

Clasping Objects In VR Becomes Effortless With Leap Motion’s Interaction Engine


Leap Motion, Inc., All those people who have experienced Leap Motion hand tracker will be in the right position to explain how it feels to use it. As far as the availability of new developer tools is concerned they are obtainable as a module when it comes to Unity Core Assets. Virtual Reality Leap Motion Inc.

Design Sprints at Leap Motion: A Playground of 3D User Interfaces


Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Designing virtual interactions for human arms, hands, and fingers means digging into the range of motion of shoulders, elbows, and wrists. Using Gravity Sketch to mark out ranges of comfortable motion, pivoting at my shoulders, elbows, and wrists. What kinds of 3D UIs would you like to see, touch, and create with these tools?

Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. I’ve tried them all: I was so curious about them that I took out my Leap Motion and used some tape to attach it to my Oculus Rift CV1, that in the end, was something like a mummy headset. A great job by Leap Motion engineers!

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer


Recently we created a quick VR sculpture prototype that combines the latest and greatest of these tools. Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. In this post, we’ll walk through a small project built using these tools. Rapid Prototyping and Development at Leap Motion. A scene from last month’s Leap Motion internal hackathon.

Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Barrett is the Lead VR Interactive Engineer for Leap Motion. Through a mix of prototyping, tools and workflow building with a user driven feedback loop, Barrett has been pushing, prodding, lunging, and poking at the boundaries of computer interaction. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. Barrett and Martin are part of the elite Leap Motion team presenting substantive work in VR/AR UX in innovative and engaging ways.

‘OpenVR Recorder’ is a Powerful Tool for Capturing Tracking and Input Data

Road to VR

Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering an easy way to record OpenVR tracking data from headsets, motion controllers and Vive Trackers for both Vive and Rift setups. While it can also be used for effective human motion capture, this broader approach for multiple OpenVR devices means that the tool can be used to record camera tracking or indeed any objects with Vive Trackers attached.

Tools 162

Exclusive: Designing Single-handed Shortcuts for VR & AR

Road to VR

However, the team at Leap Motion has also investigated more exotic and exciting interface paradigms from arm HUDs and digital wearables, to deployable widgets containing buttons, sliders, and even 3D trackballs and color pickers. Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. AR Design Feature Guest Article News VR Design ar design leap motion vr design

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Road to VR

As part of its interactive design sprints, Leap Motion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR. Barrett is the Lead VR Interactive Engineer for Leap Motion. Through a mix of prototyping, tools and workflow building with a user driven feedback loop, Barrett has been pushing, prodding, lunging, and poking at the boundaries of computer interaction.

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine


strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design. For Leap Motion rigged hand models, hand tracking, and Interaction Engine setup, it’s quick and easy to begin with one of the scene examples from the Interaction Engine module folder.

Building a Playground of 3D User Interfaces


At Leap Motion, our team is constantly pushing the boundaries of our interactive VR toolkit. We built the Leap Motion Interaction Engine to give developers the power to define the physical laws of the virtual universe. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. What kinds of 3D UIs would you like to see, touch, and create with these tools?

How Sound Design Can Add Texture To A Virtual World


For this reason, sound is more than just an immersive tool – how (and where) objects around you sound has an enormous effect on your understanding of where they are, especially when you’re not looking at them. We’ve already talked about its ambient-inspired soundtrack, but you might be surprised to learn the sound effects in Blocks were one of our biggest development challenges – second only to the physical object interactions, an early prototype of the Leap Motion Interaction Engine.

Madefire Releases 3D Comics App for Magic Leap One

Road to VR

Madefire, the minds behind the Motion Books 3D comic format and publishing platform, today released a new app for Magic Leap One that will let users not only publish their own 3D ‘motion comic’ creations directly to the AR headset, but also experience a number of comics in the Madefire catalog. The Madefire authoring tool was created to rapidly iterate layered art files to create a sort of page-popping 3D comic, replete with camera movement, depth, and paralax.

Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Road to VR

Today we’re excited to share the second half of our design exploration along with a downloadable demo on the Leap Motion Gallery. Barrett is the Lead VR Interactive Engineer for Leap Motion. Through a mix of prototyping, tools and workflow building with a user driven feedback loop, Barrett has been pushing, prodding, lunging, and poking at the boundaries of computer interaction. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion.

Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion


We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We learned a lot in the short amount of time, and we hope that this post inspires anyone else looking to explore design/development with the Oculus Rift and Leap Motion. Leap Garden. Leap Motion UI summary.

Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today


Created by a London-based startup, this new release isn’t so much about artistic expression (though that’s completely possible) as it is a genuine tool for creating professional 3D models. When you jump into Gravity Sketch you’ll be greeted with a simple stroke tool not too dissimilar from the ones in Tilt Brush and Quill. With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs.

Tools 159

Meet the Winners of 3D Jam 2.0


Based on community ratings and scores from the Leap Motion team, we’re excited to present the winners of the second annual 3D Jam. Motion control is an incredibly powerful tool for 3D animation. With Hand Capture , a new motion capture and animation plugin for Autodesk MotionBuilder 2016, you can bring just about anything to life. appeared first on Leap Motion Blog. The votes are in!

Unity 44

Our Journey to the North Star


Manufacturing optics with this level of precision requires expensive tooling, so we “turned” to diamond turning (the process of rotating an optic on a vibration-controlled lathe with a diamond-tipped tool-piece). The post Our Journey to the North Star appeared first on Leap Motion Blog. Augmented & Virtual Reality Leap Motion Team UX Design north starWhen we embarked on this journey , there were many things we didn’t know.

Japan Joins Project North Star


Masahiro Yamaguchi (CEO, Psychic VR Lab), God Scorpion (Media artist, Psychic VR Lab), Keiichi Matsuda (VP Design, Leap Motion), Oda Yuda (Designer), Akihiro Fujii (CTO, Psychic VR Lab). Alex Colgan (Leap Motion): What inspired you to build a North Star headset? I’ve been using the Leap Motion hand tracker for six years and know its precision. It is said that long-used tools acquire spirit, then become alive and self-aware in Japanese folklore.

Japan 45

Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More


At Leap Motion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the Leap Motion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. Since then, we’ve worked hard to make the Interaction Engine simpler to use – tuning how interactions feel and behave, and creating new tools to make it performant on mobile processors.

The VRScout Report – The Week in VR Review


Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality. San Francisco-based Leap Motion has raised a $50M Series C for their hand- and finger-tracking technology. The round was led by JP Morgan Asset management, and this fresh influx of cash brings Leap Motion’s total funding to almost $95M.

VR Interface Design and the Future of Hybrid Reality


This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift. He draws from a variety of VR research, demos, and whitepapers, including our Planetarium project and Widgets , Designing VR Tools: The Good, the Bad, and the Ugly , AR Screen , and What Would a Truly 3D Operating System Look Like?

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design


Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. In a way, we define a spoon by its ability to fulfill a function – a handheld tool for scooping and stirring. Instead, we might want to look at what we’re trying to achieve with this virtual spoon and then use the tools within the game engine to achieve that goal. Leap Motion’s Interaction Engine allows human hands to grab virtual objects like physical objects.

This is Your Brain. This is Your Brain in VR.


Leap Motion is a great tool for this.”. In the beginning, I wanted to develop a haptic glove that I could use with Leap Motion in a virtual reality scenario, allowing me to feel the stuff I touched.” I’m loving working with Leap Motion so I’ve postponed the glove component of the project a bit.”. Download it here in the Leap Motion Developer Gallery. appeared first on Leap Motion Blog.

6 More Amazing Unity Assets for Orion VR


From a community-created Leap Motion UI design asset, to the awe-inspiring glow effect in Blocks, here are 6 more jaw-dropping Unity assets for your next Orion project. Recently updated for Orion, Custom Pointer lets you turn any Transform or Leap Motion finger into a pointer that can interact with the UI. Squiggle is a general tool that visualizes the way values change over time, which really helps with debugging.

Unity 33

Designing Physical Interactions for Objects That Don’t Exist


This is the philosophy behind the Leap Motion Interaction Engine , which is built to handle low-level physics interactions and make them feel familiar. Well-designed tools afford their intended operation and negatively afford improper use. This is especially true with any object that the user might pick up and look at, since people love to pick up and play with tools and other objects.

VR Design Guide


Well-designed tools afford their intended operation and negatively afford improper use. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Be as specific as possible to get the best results, using motions and gestures that track reliably.

Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion


Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. The Core Asset Orion documentation has details on using the tools and the underlying API, but to help you get acquainted, here’s some background and higher-level context for how the package works and where it’s headed. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.

3 Robots About to Break Into Your Everyday Reality


At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. (We’re This month, two different robot arms featuring Leap Motion control have vastly overshot their Kickstarter funding targets, promising to bring miniaturized adaptive robotics to your desktop in new and exciting ways. The Leap Motion Controller was a natural input choice for its popularity among makers and developers.

Introducing the Interaction Engine: Early Access Beta


Over the last several months, we’ve been boiling that complexity down to a fundamental tool that Unity developers can rapidly build with. The post Introducing the Interaction Engine: Early Access Beta appeared first on Leap Motion Blog. Augmented & Virtual Reality Code Leap Motion Team Orion Unity interaction engineGame physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic.