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A VR Theme Park is Coming to Malaysia

VRScout

Then there is Australia-based Zero Latency , who has put thousands of consumers through their warehouse space in Melbourne and announced in June that they will be bring their multiplayer VR theme park to Japan in partnership with Sega’s amusement park division.

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Are Virtual Reality Arcades Becoming A Trend?

VRScout

Sega is bringing the Zero Latency multiplayer VR arcade to Japan. The mall retail location opened its doors this past weekend. The retail space has three HTC Vives set up, showcasing six different VR experiences , as well as Gear VR headsets and Cardboard viewers that customers can take home with them.

Trends 198
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Oculus Link Cable Specifications and Recommendations

Peter Graham

The only problem, what cables are compatible and suitable for VR gaming to make sure you don’t have issues arise such as latency. These are very cheap, retailing on Amazon for the following countries: North America, Canada , UK , Japan, Australia and Germany.

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Who Will Own the Metaverse?

AR Insider

AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Kevin: Japan at the moment, and hopefully it’ll be at the IL show. 80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. ” Kevin: Correct.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Kevin: Japan at the moment, and hopefully it’ll be at the IL show. 80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. ” Kevin: Correct.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Kevin: Japan at the moment, and hopefully it'll be at the IL show. 80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. Kevin: Correct.