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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

More information about Google’s XR headset are coming “later this year” Google and Samsung will release an XR headset (Image by Google) Google, Qualcomm, and Samsung are working on an XR headset. It lets you create geolocation-based augmented reality content by positioning it directly into a 3D version of Google Maps.

Google 451
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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. December 2015.

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The VRScout Report – The Week in VR Review

VRScout

In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. LA, GET EXCITED: BJORK’S VR EXHIBITION COMES TO LOS ANGELES. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC.

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The VRScout Report – The Week in VR Review

VRScout

Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. But it seems like Lenovo’s interests aren’t just tied to hardware; they also hinted at an “AR platform” on their blog post.

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The XR Week Peek (2021.12.13): Horizon Worlds is now in open beta, Among Us VR is coming, and more!

The Ghost Howls

This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.

Survey 302
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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? But otherwise we’re using the Samsung Gear VR. So we have to have a stable network and a stable experience in hardware. This sounds amazing. Anne: Yeah.