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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. But, the industry is still in its infancy and still seeking a firm footing that will truly form an ecosystem: a self-sustaining web of hardware builders, software developers, and consumer demand.

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Rethinking Reality With ThinkReality’s Nathan Pettyjohn and Lenovo’s Bill Adams

ARPost

The ideal industry solution would be hardware and cloud agnostic, but would also have security measures for the posting of proprietary information. Because clients wanted hardware and cloud agnostic solutions, ThinkReality focused on software tools first. See Also: XR Technology for Industry According to Unity’s Andre Gauthier.

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The AR Show: Building the Future of Human-Computer Interaction

AR Insider

With a solid tenure in interface design, she now leads XR research for Unity — a seemingly perfect gig for the UX maven. Some of that comes down to the display. What are the new interactions the technology affords, and how should they be built? This is a school of thought that Timoni West has mastered (see our past interview ).

AR 177
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Top 50 Terminologies related to AR/VR

ARVR

In the context of virtual reality, a head-mounted display (also called HMD) is either a pair of goggles or a full helmet that users wear to fully immerse them in virtual experiences. Achieving comfortable, sustained presence requires a combination of the proper virtual reality content and hardware. Phone Camera? —?supplies

AR 217
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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. The university is now using Unity heavily. I’m anxious to see how that plays out.” ” Virtual training use cases.

Miami 69
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NVIDIA Debuts CloudXR 4.0 Platform at GTC 2023

XR Today - Mixed Reality tag

also facilitates work with Unity-based architecture via a sample client. Unity Plugin , which seamlessly integrates Unity XR API and others on CloudXR. This provides developers with the capacity to build fully-featured CloudXR clients via the Unity Engine, deployable across XR client platforms. Additionally, CloudXR 4.0

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately. Seebright supports both Apple iOS and Google’s Android, with the Seebright SDK featuring an emulator that works on both platforms. But that’s not all.

Google 40