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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Introduction Following my first article earlier this year, Pimax’s Crystal has pleasantly surprised me with a series of software updates that activated new hardware features , whilst bringing quality-of-life improvements to headset connection and tracking. If you want to read his previous post, you can find it here.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Future Plans In the coming months, I believe that the OSVR team, OSVR hardware partners, and other OSVR contributors will significantly expand the number of devices supported by OSVR. Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? And that starts a cycle.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? And that starts a cycle.

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? And that starts a cycle.