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Leading Hand-tracking Company Ultraleap Raises $82 Million Investment

Road to VR

Ultraleap, a leading company focused on hand-tracking interfaces, this week announced it has secured a £60 million (~$82 million) Series D investment, with the goal of expanding its hand-tracking and mid-air haptic tech in the XR space and beyond. Ultraleap is betting that hand-tracking will be the primary input for XR and the metaverse.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Haptics quality. We are too early for realistic haptic feedback , so the mechanism works very well like in 10-20% of cases.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. In a sense, they are.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Their computer vision team came up with a new method of using deep learning to understand the position of your fingers using just the monochrome cameras featured on the Quest, with no active depth-sensing cameras, additional sensors, or extra processors required. It’s not perfect, but it is definitely a step in the right direction.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

And it's pretty cool that we get to experiment with the latest and greatest machine learning models, and try to get the most out of those chips. But after seeing what came out of CES this year, and learning about this Qualcomm XR2 chip, you've now got AR glasses coming out en masse. There's still some things to be solved.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

And it's pretty cool that we get to experiment with the latest and greatest machine learning models, and try to get the most out of those chips. But after seeing what came out of CES this year, and learning about this Qualcomm XR2 chip, you've now got AR glasses coming out en masse. There's still some things to be solved.