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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us. Ending contact.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

This realism is offered through three main features: Fingers tracking : Senseglove can detect the orientation of your hand and also the bending angle of your fingers. It can so be used as a hand tracking device; Vibrotactile feedback : SenseGlove has some motors that can vibrate so that you feel vibrations on your fingertips.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Hand tracking on Quest. Hands tracking will guarantee 25 tracked points for each hand.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Hand tracking software converts hand position into gestures.

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