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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. you can feel when a drilling machine is on). Structure of the Unity SDK (Image by Senseglove).

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. Learn more. Learn more (XR Collaboration) Learn more (Unity College).

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The Evolution of Arm HUD

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. As an interaction engineer here at Leap Motion, I built the Arm HUD for the Planetarium. Flexible Workflows & New Unity Powers. During the production of Planetarium , the long-awaited Unity 4.6

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How a Self-Taught Teen Built His Own North Star Headset

Leapmotion

Building augmented reality demos in Unity with North Star is Graham’s first time programming. Coding “was kind of daunting at first, but it’s like learning a language. The more cynical people say it’s closer to Alan Turing’s machine.”. Graham records his North Star videos through a hacked Logitech webcam. (As

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11 New #3DJam Demos: Droids and Discovery

Leapmotion

Learn all about the effects of super-cooling. I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. They form part of the unofficial Leap Motion Jp developers group. Requires: Windows, Mac.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. He frequently shares his views and knowledge on his blog.