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Epic Games Distributes Grants To VR Devs Including Robo Recall Mod Team

UploadVR Between Realities podcast

During a week where Unity gained a $400 million influx of investment capital, it’s chief rival Epic Games is working to spend $5 million of its own money to facilitate game development for the Unreal Engine. Announced earlier this year, the game features a complex combat system and an alpha is expected in 2017.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. The New Zealand native is responsible for some of the medium’s most technologically groundbreaking work, including the Lord of the Rings and The Hobbit franchises.

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Big News XR from BMW, Meta, Apple, Campfire, Nreal, and Cannes XR

XR Today - Big XR News tag

BMW Group Taps Meta for XR Car Gaming System BMW Group USA and Meta Platform’s Reality Labs division have announced a partnership to develop an automotive VR/MR solution. Passengers can use the system to watch films, play video games, meditate, and send messages on social media.

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Our First Look At Microsoft HoloLens 2

VRScout

The first time I tried the HoloLens I knew I was experiencing the first generation of a game-changing technology. Tim Sweeney, founder and CEO of Epic Games, then took to the stage to say that Unreal Engine 4 support would also be arriving on the HoloLens 2. Let’s be honest, 2016 seems like a very long time ago now.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions. Yes, various games have been announced, but this is the true innovation proposed by the Florida company.

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Simon Che de Boer and his New Zealand-based VFX R&D company, realityvirtual.co , have found a way to digitally preserve Nefertari’s tomb and give countless individuals the chance to see inside it. They’re invaluable for working with physically based rendering engines such as Unreal Engine. AI: Creating More Realistic VR.

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Simon Che de Boer and his New Zealand-based VFX R&D company, realityvirtual.co , have found a way to digitally preserve Nefertari’s tomb and give countless individuals the chance to see inside it. They’re invaluable for working with physically based rendering engines such as Unreal Engine.

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